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Revision as of 16:25, 17 October 2013
author(s): Erdi Gao, Hans de Jonge, Matteo Biella, P. Simbana Escobar, Vicky Johanna Metzen
Design starting points and research topics
The starting points for the design the building part within Group 6's voronoi cell are as follows:
1. Interactively: the building interacts mainly on the theme of (sound)waves, being sound waves primarily and electromagnetic waves (mostly light) secondarily.
2. Programmatically, the building contains a large performance space and several smaller 'absence' cells.
3. Spatially: the building addresses the theme of continuity of space
1 | Interaction: waves
The main theme of interaction is (sound)waves (frequency and volume)
WHY
- Directing/amplifying/reducing sound towards 'hotspots'
- Energy harvesting (links)
- Spatial and visual reinterpertation (e.g. Cymatics)
- Wave interaction with human body
HOW
2 | Programme: performance space & absense cells
Performance space
The performance space is (programmatically) the most important important part of Group 6's building section. A performance space is, in our definition, a space where performances can take place. A performance requires
1. a performer
2. a public
3. a relation between public and performer
This relation is conventionally any kind of division: the (height) division between stage and place for spectators for example.
Types of performances:
- concert
- film projection
- theatre play
- workshop
- etc.
The goal is to find a type, combine a type, invent a dynamic type that works optimally for all performances in an integrated manner.
![](/images/thumb/2/29/Making_waves.jpg/400px-Making_waves.jpg)
![](/images/thumb/d/da/Brainwave.jpg/400px-Brainwave.jpg)
Absense cells
People needs special spaces to take a break from the outside world: we can call them "Absence spaces" They provide what the users are unconsciounly looking for.
relaxation (triggering brain waves to, for instance, high frequencies) meditation (triggering brain waves to, for instance, medium frequencies) chill out (triggering brain waves to, for instance, low frequencies)
This system can evolve into an "alteration space" or "distortion space" or "illusion space"
The exterior background sound (outside world) will trigger a new 4D dimension inside these cells throughout visual and hearing perceptions.
it's intended as a short stay time: from minutes to a maximum of a few hours.
3 | Spatial concept: continous space
![](/images/thumb/5/57/Mobius.jpg/200px-Mobius.jpg)
![](/images/thumb/4/43/Klein_bottle.png/200px-Klein_bottle.png)
![](/images/thumb/e/ed/Klein_immersion.png/200px-Klein_immersion.png)
![](/images/thumb/8/86/Penrose.jpg/200px-Penrose.jpg)
The entire building's concept is that of a sponge. Group 6's cell continuous to work on that principle. The idea is to create one continuous shape that forms the building: floor is façade is roof. To illustrate this concept a few references are included. These concepts relate to real continuity and perceived continuity, wich are both important.
Möbius strip
The first is the Möbius strip. The Mübius strip is a 3 dimensional object that consists of one surface and has only one edge. You could go 'around' it ad infinitum. This is the sort of continuity that we are looking for.
Klein bottle
Another concept that can be referred to is the Klein bottle. The Klein bottle, like the Möbius strip also consists of one continuous surface, but whereas the Möbius strip is an object that could exist in real life, the Klein bottle is an impossible object. It cannot exist in 3 dimensions (of space). Yet the concept behind it is still interesting, because in architecture one can create illusions. When one combines both the Klein bottle principles and the Möbius strip principles a so-called Klein bagel emerges.
Penrose triangle
Lastly the Penrose triangle is to be mentioned. Like the Klein bottle, it is impossible to construct this triangle in the 3 spatial dimensions available. The interesting concept of the Penrose triangle is that the point of view of observation determines if it to be seen as such or if it is a seemingly totally different object. The play on optical illusion is very powerful.
--Hans (talk) 12:25, 16 October 2013 (CEST)
Interactive body worskhop: Ampli
video
Ampli is an adaptable and dynamic sound amplifyer and reducer. The video above explains the concepts behind it.