Difference between revisions of "project06:Frontpage"

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author(s): [[User:Erdi|Erdi Gao]], [[User:Hans|Hans de Jonge]], [[User:MatteoB|Matteo Biella]], [[User:Patricia|P. Simbana Escobar]], [[User:Vicky|Vicky Johanna Metzen]] <br>
 
author(s): [[User:Erdi|Erdi Gao]], [[User:Hans|Hans de Jonge]], [[User:MatteoB|Matteo Biella]], [[User:Patricia|P. Simbana Escobar]], [[User:Vicky|Vicky Johanna Metzen]] <br>
 
=Main Page=
 
=Main Page=
(NB: this header needs to have a better name of course.)
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Revision as of 23:21, 23 January 2014

author(s): Erdi Gao, Hans de Jonge, Matteo Biella, P. Simbana Escobar, Vicky Johanna Metzen

Main Page

January 16th, 2014

Acoustic simulation of the auditorium1



Perspectives

Outer.jpg
Outside View


Inner.jpg
View in Private path



Audit2.jpg
Inside the auditorium


Some (pre) renders

Group6 jan17 exterieur3.jpg Group6 jan17 exterieur2.jpg Group6 jan17 exterieur1.jpg

Construction

Group6 jan17 construction.jpg

Group6 jan17 construction section.jpg

Group6 jan17 construction section2.jpg

Cells

111111111111.jpg Schema celle.png

January 12th, 2014

Sim matrix.jpg Multiplied2.jpg Group6 progressss.png


January 10th, 2014

Simulation defining building borders

The orange Agents represent private people flows, the blue, public ones. The strength of each attractor can be changed, as well as the number of agents and their separation value. This allows us to simulate flows of people during different parts of the day. In further process, we will create a matrix of all these outcomes and merge them together, using the final shape to define the building border.

Structural progress

Group6 structure1.jpg Preliminary render of the structural idea. The section is not variable yet and the structure doesn't follow the trimmed helices yet. The section (construction height) will be dependend on the span, which varies. The same goes for the floor heights so that sufficient free height is maintained as well as daylight entry. The structure will be simulated and optimised through Karamba, a structural analysis and optimisation add-on for Grasshopper.

Visualization in the helicoid

Renderino.jpg

Visualization of the Auditorium

Auditorium.jpg

Plan of the Auditorium

Section plan auditorium.jpg

interior pespective 1 Facade interior 1.jpg

December 20th, 2013

Functional cutout



Structural concept

Struttura1.jpg

Structural Concept #2

Structure concept2.png

850px

StructureB.jpg

Structural Idea #2

12 mediagallery download ART (1).jpg

Public connections

Group6 render publicspace.jpg

Front view

Renderfrontview.jpg

structure development

1.jpg


Reference:

sendai mediatheque

051-1024x576.jpg

Sendai-3.jpg

Structure board 4.gif

R1.jpg R2.jpg

Acoustics development

Sound reflection simulation.jpg

shape development

Zen garden2.jpg

Geometry preview of design proposal for meeting on 2 December
Circulation (6/12/2013)

























































Energy Concept

131206 energy climate-01.jpg
131206 energy climate-02.jpg
131206 energy climate-03.jpg
131206 energy climate-04.jpg
131206 energy climate-05.jpg
131206 energy climate-06.jpg

Ampli

Ampli is an adaptable and dynamic sound amplifyer and reducer. The video above explains the concepts behind it.




Schemi.jpg.

File:Model 1.1.3dm

MID-TERM REVIEW



131031 Swarm behavior.jpg 131031 Swarm behavior2.jpg Swarm process.jpg

Design starting points and research topics

The starting points for the design the building part within Group 6's voronoi cell are as follows:

1. Interactively: the building interacts mainly on the theme of (sound)waves, being sound waves primarily and electromagnetic waves (mostly light) secondarily.

2. Programmatically, the building contains a large performance space and several smaller 'absence' cells.

3. Spatially: the building addresses the theme of continuity of space




1 | Interaction: waves

The main theme of interaction is (sound)waves (frequency and volume)

WHY
Triggers emotions easily.

WHAT

Spatial and visual interpretation of sound

By using the principles of cymatics, as seen in the video below, is an interesting way of achieving this.


- Directing/amplifying/reducing sound towards 'hotspots'
- Energy harvesting (links)
- Spatial and visual reinterpertation (e.g. Cymatics)
- Wave interaction with human body

HOW






2 | Programme: performance space & absense cells

Relation between performer and public (Hans)

Performance space

The performance space is (programmatically) the most important important part of Group 6's building section. A performance space is, in our definition, a space where performances can take place. A performance requires

1. a performer
2. a public
3. a relation between public and performer

This relation is conventionally any kind of division: the (height) division between stage and place for spectators for example.
Types of performances:
- concert
- film projection
- theatre play
- workshop
- etc.

The goal is to find a type, combine a type, invent a dynamic type that works optimally for all performances in an integrated manner.


The five human brainwaves (Higher perspective)
Cell usage (Vicky)

Absense cells

People needs special spaces to take a break from the outside world: we can call them "Absence spaces" They provide what the users are unconsciounly looking for.

relaxation (triggering brain waves to, for instance, high frequencies) meditation (triggering brain waves to, for instance, medium frequencies) chill out (triggering brain waves to, for instance, low frequencies)

This system can evolve into an "alteration space" or "distortion space" or "illusion space"

The exterior background sound (outside world) will trigger a new 4D dimension inside these cells throughout visual and hearing perceptions.

it's intended as a short stay time: from minutes to a maximum of a few hours.



























3 | Spatial concept: continous space

Möbius strip (Wikipedia)
Klein bagel (Wikipedia)
Physical model of a Penrose triangle observed from various points of view (Hans de Jonge)

The entire building's concept is that of a sponge. Group 6's cell continuous to work on that principle. The idea is to create one continuous shape that forms the building: floor is façade is roof. To illustrate this concept a few references are included. These concepts relate to real continuity and perceived continuity, wich are both important.

Möbius strip

The first is the Möbius strip. The Mübius strip is a 3 dimensional object that consists of one surface and has only one edge. You could go 'around' it ad infinitum. This is the sort of continuity that we are looking for.

Klein bottle

Another concept that can be referred to is the Klein bottle. The Klein bottle, like the Möbius strip also consists of one continuous surface, but whereas the Möbius strip is an object that could exist in real life, the Klein bottle is an impossible object. It cannot exist in 3 dimensions (of space). Yet the concept behind it is still interesting, because in architecture one can create illusions. When one combines both the Klein bottle principles and the Möbius strip principles a so-called Klein bagel emerges.

Penrose triangle

Lastly the Penrose triangle is to be mentioned. Like the Klein bottle, it is impossible to construct this triangle in the 3 spatial dimensions available. The interesting concept of the Penrose triangle is that the point of view of observation determines if it to be seen as such or if it is a seemingly totally different object. The play on optical illusion is very powerful.























The oblique function (Paul Virilio)

Vertical continuity

The most interesting aspects of the continous space is probably vertical continuity. A floor is a a vertical continuity whereas a wall is a vertical discontinuity, or barrier. A way to overcome this barrier is to go diagonal, or oblique.

The oblique function of Paul Virilio and Claude perret is a conmversation between the two that talks about this topic. To quote from the description of the book on amazon.com:

"...investigated a new kind of architectural and urban order that forced the body to adapt to disequilibrium, encouraging vertigo and promoting fluid, continuous movement."

In built architecture, some references can be found. All have the oblique as the main way vertical circulation. In the pictures below there are: Kunsthal (OMA), Mercedes-Benz museum (UN Studio) and Philharmonie de Paris (unbuilt, Jean Nouvel). Some are linear, some are bended, some are multiple, intertwined oblique systems, such as the Mercedez Benz museum by UN Studio.

Reference buildings that explore the theme of the oblique circulation
Paris library concept (OMA)


































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