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==Energy Concept==
 
 
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==Ampli==
 
==Ampli==

Revision as of 18:21, 28 January 2014

author(s): Erdi Gao, Hans de Jonge, Matteo Biella, P. Simbana Escobar, Vicky Johanna Metzen


SoundScape

Traditionally, buildings focus on the visual experience. Though vision is probably the most important sense, emotions get triggered more easily by sound.SoundScape is a building that aims to trigger the emotions of its users by providing a sound experience. It consists of an auditorium for all kinds of concerts, but also lectures and conferences; a public sound route and a private one that contains cells for individual sound experience.

SoundScape is not an autonomous building. It is one of the seven sub buildings that form the bigger structure of 2628Climator. The position of SoundScape in the plot, with three adjacent sub buildings raises the demand of good connectivity, on both ground level public space, as well as on other levels and private space.

The building should be a hub but not a place of just movement. The building is also a place of permanence. It is works as a heavy star that deforms the space-time or gravity field. People in a hurry will move through it and get deflected a bit – the building works as a distributor, whereas people with less ‘speed’ have the chance to experience the entire sound route.

What’s in a name: SoundScape is indeed a formation of a layered landscape. The geometrical properties of the double helix were exploited to achieve this effect.

The underground auditorium is the main sound producing part of the building. On top of it, a core acts as construction, climate and sound element. From the auditorium the private soundscape emerges. The private soundscape gets ‘injected’ by sound from the auditorium through the use of the Ampli, an interactive amplification device, which is placed in wall and ceiling. The public route is occupied by alien-like sound cells. These cells also have Amplis to allow sound to go inside, outside or reflect, changing the character of each cell from extravert to introvert and isolated.
Also the public route contains Amplis allowing people to listen to the concert also outside; this time with a different reverb, and mixed with the sounds of the city. The edges are confined by a series of very thin steel cables that act as a safety net and essentially allow for musical interaction of the user with the building.

The passive climate design is a combination of subterranean earth sheltering and venturi based ventilation system. We want to create an awareness of a passive climate design, in a way that the user experiences the forces of nature in the building. The auditorium is based under the earth with a constant ground temperature of 12°C. This cools/heats the building due to thermal lag. The public path is insulated and heated/cooled by air. In contrast, the public path is open to the climate. The emerging negative pressure point due to a venturi effect at the roof draws fresh air through the building. Sustainability is created by using eco-friendly building materials, which can be locally fabricated and constructed. In addition, the open, multifunctional built space allows for different uses in the future.

The helical structure and the piercing through makes the building an infinite loop and at the same time the ultimate network building. A place of movement and distribution and a place of permanence.






January 16th, 2014

Final acoustic simulation


Acoustic simulation of the auditorium1



Perspectives

Outer.jpg
Outside View


Inner.jpg
View in Private path



Audit2.jpg
Inside the auditorium


Some (pre) renders

Group6 jan17 exterieur3.jpg Group6 jan17 exterieur2.jpg Group6 jan17 exterieur1.jpg

Construction

Group6 jan17 construction.jpg

Group6 jan17 construction section.jpg

Group6 jan17 construction section2.jpg

Cells

111111111111.jpg Schema celle.png

January 12th, 2014

Sim matrix.jpg Multiplied2.jpg Group6 progressss.png


January 10th, 2014

Simulation defining building borders

The orange Agents represent private people flows, the blue, public ones. The strength of each attractor can be changed, as well as the number of agents and their separation value. This allows us to simulate flows of people during different parts of the day. In further process, we will create a matrix of all these outcomes and merge them together, using the final shape to define the building border.

Structural progress

Group6 structure1.jpg Preliminary render of the structural idea. The section is not variable yet and the structure doesn't follow the trimmed helices yet. The section (construction height) will be dependend on the span, which varies. The same goes for the floor heights so that sufficient free height is maintained as well as daylight entry. The structure will be simulated and optimised through Karamba, a structural analysis and optimisation add-on for Grasshopper.

Visualization in the helicoid

Renderino.jpg

Visualization of the Auditorium

Auditorium.jpg

Plan of the Auditorium

Section plan auditorium.jpg

interior pespective 1 Facade interior 1.jpg

December 20th, 2013

Functional cutout



Structural concept

Struttura1.jpg

Structural Concept #2

Structure concept2.png

850px

StructureB.jpg

Structural Idea #2

12 mediagallery download ART (1).jpg

Public connections

Group6 render publicspace.jpg

Front view

Renderfrontview.jpg

structure development

1.jpg


Reference:

sendai mediatheque

051-1024x576.jpg

Sendai-3.jpg

Structure board 4.gif

R1.jpg R2.jpg

Acoustics development

Sound reflection simulation.jpg

shape development

Zen garden2.jpg

Geometry preview of design proposal for meeting on 2 December
Circulation (6/12/2013)

























































Ampli

Ampli is an adaptable and dynamic sound amplifyer and reducer. The video above explains the concepts behind it.



MID-TERM REVIEW




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