Difference between revisions of "project06:Frontpage"

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</div>
 
</div>
 
</div>
 
</div>
author(s): [[User:Erdi|Erdi Gao]], [[User:Hans|Hans de Jonge]], [[User:MatteoB|Matteo Biella]], [[User:Patricia|P. Simbana Escobar]], [[User:Vicky|Vicky Johanna Metzen]] <br>
 
=Main Page=
 
  
  
 +
[[File:6_ext.jpg|850px]]<br>
  
==January 16th, 2014==
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===SoundScape===
  
===Acoustic simulation of the auditorium1===
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Traditionally, buildings focus on the visual experience. Though vision is probably the most important sense, emotions get triggered more easily by sound.SoundScape is a building that aims to trigger the emotions of its users by providing a sound experience. It consists of an auditorium for all kinds of concerts, but also lectures and conferences; a public sound route and a private one that contains cells for individual sound experience.<br> <br>
 +
SoundScape is not an autonomous building. It is one of the seven sub buildings that form the bigger structure of 2628Climator. The position of SoundScape in the plot, with three adjacent sub buildings raises the demand of good connectivity, on both ground level public space, as well as on other levels and private space. This connectivity is used within a simulation to shape the outline of the building. [[File:Soundscape_processing.zip|200px|thumb|left]]<br> <br>
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[[File:6_swarm1.jpg|150px]]
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[[File:Sim_matrix.jpg|300px]]
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[[File:Multiplied2.jpg|350px]]
  
<html>
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The building should be a hub but not a place of just movement. The building is also a place of permanence. It is works as a heavy star that deforms the space-time or gravity field. People in a hurry will move through it and get deflected a bit – the building works as a distributor, whereas people with less ‘speed’ have the chance to experience the entire sound route.<br> <br>
<iframe width="850" height="420" src="//www.youtube.com/embed/JOve6MdWLPk" frameborder="0" allowfullscreen></iframe>
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What’s in a name: ''SoundScape'' is indeed a formation of a layered landscape. The geometrical properties of the double helix were exploited to achieve this effect.<br> <br>
</html>
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[[File:2.1.jpg|850px]]<br><br>
  
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[[File:6_Aud_rend.jpg|850px]]<br><br>
  
 +
The underground '''auditorium''' is the main sound producing part of the building. On top of it, a core acts as construction, climate and sound element. From the auditorium the private soundscape emerges. <br>
  
===Perspectives===
 
[[File:Outer.jpg|850px]]<br>
 
Outside View
 
<br>
 
<br>
 
<br>
 
[[File:Inner.jpg|850px]]<br>
 
View in Private path
 
<br>
 
<br>
 
<br>
 
  
 +
[[File:6_private.jpg|850px]]<br><br>
 +
The '''private''' soundscape gets ‘injected’ by sound from the auditorium through the use of the Ampli, an interactive amplification device, which is placed in wall and ceiling. <br><br>
  
[[File:Audit2.jpg|850px]]<br>
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[[File:6_public.jpg|850px]]<br><br>
Inside the auditorium
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<br>
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<br>
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<br>
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===Some (pre) renders===
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[[File:Group6_jan17_exterieur3.jpg|850px]]
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[[File:Group6_jan17_exterieur2.jpg|850px]]
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[[File:Group6_jan17_exterieur1.jpg|850px]]
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===Construction===
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The '''public''' route is occupied by alien-like sound cells. These cells also have Amplis to allow sound to go inside, outside or reflect, changing the character of each cell from extravert to introvert and isolated.Also the public route contains Amplis allowing people to listen to the concert also outside; this time with a different reverb, and mixed with the sounds of the city. The edges are confined by a series of very thin steel cables that act as a safety net and essentially allow for musical interaction of the user with the building.<br>  
[[File:Group6_jan17_construction.jpg|850px]]<br><br>
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[[File:Group6_jan17_construction_section.jpg|850px]]<br><br>
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[[File:Group6_jan17_construction_section2.jpg|850px]]<br><br>
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===Cells===
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{{#slideshow:
[[File:111111111111.jpg|850px]]
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  <div>[[Image:Clim.jpg| 600px]]</div>
[[File:schema celle.png|850px]]
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  <div>[[Image:Clima.jpg| 600px]]</div>
 +
  <div>[[Image:Clim1.jpg| 600px]]</div>
 +
  <div>[[Image:Clim2.jpg| 600px]]</div>
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  <div>[[Image:Clim4.jpg| 600px]]</div>
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  <div>[[Image:Clim3.jpg| 600px]]</div>
 +
  <div>[[Image:Clim5.jpg| 600px]]</div>
  
==January 12th, 2014==
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  |id=bar sequence=forward transition=fade refresh=4000
[[File:Sim_matrix.jpg|850px]]
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  }}
[[File:Multiplied2.jpg|850px]]
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[[File:Group6_progressss.png|850px]]
+
  
 +
<br>
 +
The passive climate design is a combination of subterranean earth sheltering and venturi based ventilation system. We want to create an awareness of a passive climate design, in a way that the user experiences the forces of nature in the building. The auditorium is based under the earth with a constant ground temperature of 12°C. This cools/heats the building due to thermal lag. The public path is insulated and heated/cooled by air. In contrast, the public path is open to the climate. The emerging negative pressure point due to a venturi effect at the roof draws fresh air through the building. Sustainability is created by using eco-friendly building materials, which can be locally fabricated and constructed. In addition, the open, multifunctional built space allows for different uses in the future. <br> <br>
  
==January 10th, 2014==
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[[File:6_Details1.jpg|266px]]
===Simulation defining building borders===
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[[File:6_Details3.jpg|266px]]
<html>
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[[File:6_Details2.jpg|266px]]<br>
<iframe width="850" height="420" src="//www.youtube.com/embed/ZiGFYfTaBpo" frameborder="0" allowfullscreen></iframe>
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</html>
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The orange Agents represent private people flows, the blue, public ones. The strength of each attractor can be changed, as well as the number of agents and their separation value. This allows us to simulate flows of people during different parts of the day. In further process, we will create a matrix of all these outcomes and merge them together, using the final shape to define the building border.
+
Being sound the conection to the public because it triggers emotions, special accoustic care was place in the auditorium.
 +
In fact, wood ceiling an walls were located in order to improve the accoustic properties of the auditorium, allowing a better distribution of sound inside the performance aerea and channel it all the way up to the upper floors and cells.  
  
===Structural progress===
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[[File:1ac.jpg|400px]]
[[File:Group6_structure1.jpg|850px]]
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[[File:8ac.jpg|400px]]
Preliminary render of the structural idea. The section is not variable yet and the structure doesn't follow the trimmed helices yet. The section (construction height) will be dependend on the span, which varies. The same goes for the floor heights so that sufficient free height is maintained as well as daylight entry. The structure will be simulated and optimised through Karamba, a structural analysis and optimisation add-on for Grasshopper.
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[[File:5ac.jpg|400px]]
 +
[[File:10ac.jpg|400px]]<br>
  
===Visualization in the helicoid===
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The helical structure and the piercing through makes the building an infinite loop and at the same time the ultimate network building. A place of movement and distribution and a place of permanence. <br><br>
[[File:renderino.jpg|850px]]
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===Visualization of the Auditorium===
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[[File:6_outside.jpg|850px]]<br>
[[File:auditorium.jpg|850px]]
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===Plan of the Auditorium===
 
[[File:section_plan_auditorium.jpg|850px]]
 
  
interior pespective 1
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author(s): [[User:Erdi|Erdi Gao]], [[User:Hans|Hans de Jonge]], [[User:MatteoB|Matteo Biella]], [[User:Patricia|P. Simbana Escobar]], [[User:Vicky|Vicky Johanna Metzen]]
[[File:Facade_interior_1.jpg|850px]]
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==December 20th, 2013==
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===Functional cutout===
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<html>
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<iframe width="850" height="420" src="//www.youtube.com/embed/52acQNJaMV0" frameborder="0" allowfullscreen></iframe>
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</html>
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===Structural concept===
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[[File:struttura1.jpg|850px]]
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===Structural Concept #2===
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[[File:Structure concept2.png|850px]]
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[[File:StructureA.jp|850px]]
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[[File:StructureB.jpg|850px]]
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===Structural Idea #2===
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[[File:12 mediagallery download ART (1).jpg|850px]]
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===Public connections===
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[[File:Group6_render_publicspace.jpg|850px]]
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==Front view==
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[[File:renderfrontview.jpg|850px]]
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==structure development==
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[[File:1.jpg|850px]]
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Reference:
+
 
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'''sendai mediatheque'''
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[[File:051-1024x576.jpg]]
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[[File:Sendai-3.jpg]]
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[[File:Structure_board_4.gif]]
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[[File:R1.jpg|422px]]
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[[File:R2.jpg|422px]]
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==Acoustics development==
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[[File:Sound_reflection_simulation.jpg|850px]]
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==shape development==
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[[File:zen_garden2.jpg|850px]]
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[[File:proposal_hans.jpg|850px|thumb|left|Geometry preview of design proposal for meeting on 2 December]]
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[[File:06_12.jpg|850px|thumb|left|Circulation (6/12/2013)]]
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<html>
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<div data-configid="7321771/5908282" style="width: 850px; height: 380px;" class="issuuembed"></div><script type="text/javascript" src="//e.issuu.com/embed.js" async="true"></script>
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</html>
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==Energy Concept==
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{{#slideshow:
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  <div>[[Image:131206_energy_climate-01.jpg| 600px]]</div>
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  <div>[[Image:131206_energy_climate-02.jpg| 600px]]</div>
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  <div>[[Image:131206_energy_climate-03.jpg| 600px]]</div>
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  <div>[[Image:131206_energy_climate-04.jpg| 600px]]</div>
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  <div>[[Image:131206_energy_climate-05.jpg| 600px]]</div>
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  <div>[[Image:131206_energy_climate-06.jpg| 600px]]</div>
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  |id=bar sequence=forward transition=fade refresh=4000
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  }}
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==Ampli==
 
==Ampli==
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----
 
----
 
 
 
[[File:schemi.jpg|500px]].
 
 
[[File:Model_1.1.3dm]]
 
  
 
==MID-TERM REVIEW==
 
==MID-TERM REVIEW==
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</html>
 
</html>
  
 
 
<br>
 
[[File:131031_Swarm_behavior.jpg|850px]]
 
[[File:131031_Swarm_behavior2.jpg|850px]]
 
[[File:Swarm_process.jpg|850px]]
 
 
=Design starting points and research topics=
 
 
The starting points for the design the building part within Group 6's voronoi cell are as follows:
 
<br><br>
 
1. Interactively: the building interacts mainly on the theme of (sound)'''waves''', being sound waves primarily and electromagnetic waves (mostly light) secondarily.
 
<br><br>
 
2. Programmatically, the building contains a ''' large performance space''' and several '''smaller 'absence' cells'''.
 
<br><br>
 
3. Spatially: the building addresses the theme of '''continuity of space'''
 
<br><br><br>
 
 
 
 
 
 
==1 | Interaction: waves==
 
The main theme of interaction is (sound)'''waves''' (frequency and volume)
 
 
'''WHY'''<br>
 
Triggers emotions easily.
 
 
'''WHAT'''<br>
 
 
===Spatial and visual interpretation of sound===
 
By using the principles of cymatics, as seen in the video below, is an interesting way of achieving this.
 
 
<html>
 
<iframe width="640" height="360" src="//www.youtube.com/embed/CsjV1gjBMbQ" frameborder="0" allowfullscreen></iframe>
 
</html>
 
 
 
- Directing/amplifying/reducing sound towards 'hotspots' <br>
 
- Energy harvesting (links) <br>
 
- Spatial and visual reinterpertation (e.g. Cymatics) <br>
 
- Wave interaction with human body<br>
 
<br>
 
'''HOW'''
 
 
 
 
<br><br><br><br>
 
 
==2 | Programme: performance space & absense cells==
 
 
[[File:performer_public.jpg|300px|thumb|right| Relation between performer and public (Hans)]]
 
=== Performance space===
 
The performance space is (programmatically) the most important important part of Group 6's building section. A performance space is, in our definition, a space where performances can take place. A performance requires<br>
 
<br>
 
1. a '''performer'''<br>
 
2. a '''public'''<br>
 
3. a '''relation''' between public and performer <br>
 
<br>
 
 
This relation is conventionally any kind of division: the (height) division between stage and place for spectators for example.
 
<br>
 
Types of performances:<br>
 
- concert <br>
 
- film projection <br>
 
- theatre play <br>
 
- workshop <br>
 
- etc.<br>
 
<br>
 
The goal is to find a type, combine a type, invent a dynamic type that works optimally for all performances in an integrated manner.
 
<br><br><br>
 
[[File:Making_waves.jpg|400px|thumb|right|The [http://2628climator.hyperbody.nl/images/d/da/Brainwave.jpg five human brainwaves] (Higher perspective)]]
 
[[File:Brainwave.jpg|400px|thumb|right|[http://2628climator.hyperbody.nl/images/d/da/Brainwave.jpg Cell usage] (Vicky)]]
 
===Absense cells===
 
 
People needs special spaces to take a break from the outside world: we can call them "Absence spaces"
 
They provide what the users are unconsciounly looking for.
 
 
relaxation  (triggering brain waves to, for instance, high frequencies)
 
meditation  (triggering brain waves to, for instance, medium frequencies)
 
chill out  (triggering brain waves to, for instance, low frequencies)
 
 
This system can evolve into an "alteration space" or "distortion space" or "illusion space"
 
 
The exterior background sound (outside world) will trigger a new 4D dimension inside these cells throughout visual and hearing perceptions.
 
 
it's intended as a short stay time: from minutes to a maximum of a few hours.
 
 
<br><br><br><br><br><br><br><br><br><br><br><br>
 
<br><br><br><br><br><br><br><br><br><br><br><br>
 
<br><br>
 
 
==3 | Spatial concept: continous space==
 
[[File:Mobius.jpg|200px|thumb|right|[http://en.wikipedia.org/wiki/M%C3%B6bius_strip Möbius strip] (Wikipedia)]]
 
 
[[File:Klein_bottle.png|200px|thumb|right|[http://en.wikipedia.org/wiki/Klein_bottle Translucent Klein bottle] (Wikipedia)]]
 
 
[[File:klein_immersion.png|200px|thumb|right|[http://en.wikipedia.org/wiki/Klein_bottle Klein bagel] (Wikipedia)]]
 
 
[[File:penrose.jpg|840px|thumb|right| Physical model of a [http://en.wikipedia.org/wiki/Penrose_triangle Penrose triangle] observed from various points of view (Hans de Jonge)]]
 
 
The entire building's concept is that of a sponge. Group 6's cell continuous to work on that principle. The idea is to create one continuous shape that forms the building: floor is façade is roof. To illustrate this concept a few references are included. These concepts relate to real continuity and perceived continuity, wich are both important.
 
<br><br>
 
===Möbius strip===
 
The first is the [http://en.wikipedia.org/wiki/M%C3%B6bius_strip '''Möbius strip''']. The Mübius strip is a 3 dimensional object that consists of '''one surface''' and has only one edge. You could go 'around' it ad infinitum. This is the sort of continuity that we are looking for.
 
<br><br>
 
===Klein bottle===
 
Another concept that can be referred to is the  [http://en.wikipedia.org/wiki/Klein_bottle '''Klein bottle''']. The Klein bottle, like the Möbius strip also consists of one continuous surface, but whereas the Möbius strip is an object that could exist in real life, the Klein bottle is an impossible object. It cannot exist in 3 dimensions (of space). Yet the concept behind it is still interesting, because in architecture one can create illusions. When one combines both the Klein bottle principles and the Möbius strip principles a so-called '''Klein bagel''' emerges.
 
<br><br>
 
===Penrose triangle===
 
Lastly the [http://en.wikipedia.org/wiki/Penrose_triangle '''Penrose triangle'''] is to be mentioned. Like the Klein bottle, it is impossible to construct this triangle in the 3 spatial dimensions available. The interesting concept of the Penrose triangle is that the point of view of observation determines if it to be seen as such or if it is a seemingly totally different object. The play on optical illusion is very powerful.
 
 
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
 
[[File:Oblique.jpg|300px|thumb|right|[http://www.amazon.com/The-Function-Oblique-Architecture-1963-1969/dp/187089071X The oblique function] (Paul Virilio)]]
 
===Vertical continuity===
 
 
The most interesting aspects of the continous space is probably ''vertical'' continuity. A floor is a a vertical continuity whereas a wall is a vertical discontinuity, or barrier. A way to overcome this barrier is to go diagonal, or oblique.
 
 
''The oblique function'' of Paul Virilio and Claude perret is a conmversation between the two that talks about this topic. To quote from the description of the book on [http://www.amazon.com/The-Function-Oblique-Architecture-1963-1969/dp/187089071X amazon.com]:
 
<br><br>
 
 
''"...investigated a new kind of architectural and urban order that forced the body to adapt to disequilibrium, encouraging vertigo and promoting fluid, continuous movement."''
 
<br><br>
 
In built architecture, some references can be found. All have the oblique as the main way vertical circulation. In the pictures below there are: Kunsthal (OMA), Mercedes-Benz museum (UN Studio) and Philharmonie de Paris (unbuilt, Jean Nouvel). Some are linear, some are bended, some are multiple, intertwined oblique systems, such as the Mercedez Benz museum by UN Studio.
 
 
[[File:Oblique_references.jpg|840px|thumb|right| Reference buildings that explore the theme of the oblique circulation]]
 
[[File:Oma_paris_library.jpg|400px|thumb|right| Paris library concept (OMA)]]
 
<br><br><br><br><br><br>
 
<br><br><br><br><br><br>
 
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<br><br><br><br><br><br>
 
  
  

Latest revision as of 14:19, 1 February 2014


6 ext.jpg

SoundScape

Traditionally, buildings focus on the visual experience. Though vision is probably the most important sense, emotions get triggered more easily by sound.SoundScape is a building that aims to trigger the emotions of its users by providing a sound experience. It consists of an auditorium for all kinds of concerts, but also lectures and conferences; a public sound route and a private one that contains cells for individual sound experience.

SoundScape is not an autonomous building. It is one of the seven sub buildings that form the bigger structure of 2628Climator. The position of SoundScape in the plot, with three adjacent sub buildings raises the demand of good connectivity, on both ground level public space, as well as on other levels and private space. This connectivity is used within a simulation to shape the outline of the building. File:Soundscape processing.zip

6 swarm1.jpg Sim matrix.jpg Multiplied2.jpg

The building should be a hub but not a place of just movement. The building is also a place of permanence. It is works as a heavy star that deforms the space-time or gravity field. People in a hurry will move through it and get deflected a bit – the building works as a distributor, whereas people with less ‘speed’ have the chance to experience the entire sound route.

What’s in a name: SoundScape is indeed a formation of a layered landscape. The geometrical properties of the double helix were exploited to achieve this effect.

2.1.jpg

6 Aud rend.jpg

The underground auditorium is the main sound producing part of the building. On top of it, a core acts as construction, climate and sound element. From the auditorium the private soundscape emerges.


6 private.jpg

The private soundscape gets ‘injected’ by sound from the auditorium through the use of the Ampli, an interactive amplification device, which is placed in wall and ceiling.

6 public.jpg

The public route is occupied by alien-like sound cells. These cells also have Amplis to allow sound to go inside, outside or reflect, changing the character of each cell from extravert to introvert and isolated.Also the public route contains Amplis allowing people to listen to the concert also outside; this time with a different reverb, and mixed with the sounds of the city. The edges are confined by a series of very thin steel cables that act as a safety net and essentially allow for musical interaction of the user with the building.

Clim.jpg
Clima.jpg
Clim1.jpg
Clim2.jpg
Clim4.jpg
Clim3.jpg
Clim5.jpg


The passive climate design is a combination of subterranean earth sheltering and venturi based ventilation system. We want to create an awareness of a passive climate design, in a way that the user experiences the forces of nature in the building. The auditorium is based under the earth with a constant ground temperature of 12°C. This cools/heats the building due to thermal lag. The public path is insulated and heated/cooled by air. In contrast, the public path is open to the climate. The emerging negative pressure point due to a venturi effect at the roof draws fresh air through the building. Sustainability is created by using eco-friendly building materials, which can be locally fabricated and constructed. In addition, the open, multifunctional built space allows for different uses in the future.

6 Details1.jpg 6 Details3.jpg 6 Details2.jpg

Being sound the conection to the public because it triggers emotions, special accoustic care was place in the auditorium. In fact, wood ceiling an walls were located in order to improve the accoustic properties of the auditorium, allowing a better distribution of sound inside the performance aerea and channel it all the way up to the upper floors and cells.

1ac.jpg 8ac.jpg 5ac.jpg 10ac.jpg

The helical structure and the piercing through makes the building an infinite loop and at the same time the ultimate network building. A place of movement and distribution and a place of permanence.

6 outside.jpg


author(s): Erdi Gao, Hans de Jonge, Matteo Biella, P. Simbana Escobar, Vicky Johanna Metzen

Ampli

Ampli is an adaptable and dynamic sound amplifyer and reducer. The video above explains the concepts behind it.



MID-TERM REVIEW




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