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author(s): [[User:Erdi|Erdi Gao]], [[User:Hans|Hans de Jonge]], [[User:MatteoB|Matteo Biella]], [[User:Patricia|P. Simbana Escobar]], [[User:Vicky|Vicky Johanna Metzen]] <br>
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[[File:6_ext.jpg|850px]]<br>
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===SoundScape===
 
===SoundScape===
  
 
Traditionally, buildings focus on the visual experience. Though vision is probably the most important sense, emotions get triggered more easily by sound.SoundScape is a building that aims to trigger the emotions of its users by providing a sound experience. It consists of an auditorium for all kinds of concerts, but also lectures and conferences; a public sound route and a private one that contains cells for individual sound experience.<br> <br>
 
Traditionally, buildings focus on the visual experience. Though vision is probably the most important sense, emotions get triggered more easily by sound.SoundScape is a building that aims to trigger the emotions of its users by providing a sound experience. It consists of an auditorium for all kinds of concerts, but also lectures and conferences; a public sound route and a private one that contains cells for individual sound experience.<br> <br>
SoundScape is not an autonomous building. It is one of the seven sub buildings that form the bigger structure of 2628Climator. The position of SoundScape in the plot, with three adjacent sub buildings raises the demand of good connectivity, on both ground level public space, as well as on other levels and private space.<br> <br>
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SoundScape is not an autonomous building. It is one of the seven sub buildings that form the bigger structure of 2628Climator. The position of SoundScape in the plot, with three adjacent sub buildings raises the demand of good connectivity, on both ground level public space, as well as on other levels and private space. This connectivity is used within a simulation to shape the outline of the building. [[File:Soundscape_processing.zip|200px|thumb|left]]<br> <br>
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[[File:6_swarm1.jpg|150px]]
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[[File:Sim_matrix.jpg|300px]]
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[[File:Multiplied2.jpg|350px]]
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The building should be a hub but not a place of just movement. The building is also a place of permanence. It is works as a heavy star that deforms the space-time or gravity field. People in a hurry will move through it and get deflected a bit – the building works as a distributor, whereas people with less ‘speed’ have the chance to experience the entire sound route.<br> <br>
 
The building should be a hub but not a place of just movement. The building is also a place of permanence. It is works as a heavy star that deforms the space-time or gravity field. People in a hurry will move through it and get deflected a bit – the building works as a distributor, whereas people with less ‘speed’ have the chance to experience the entire sound route.<br> <br>
 
What’s in a name: ''SoundScape'' is indeed a formation of a layered landscape. The geometrical properties of the double helix were exploited to achieve this effect.<br> <br>
 
What’s in a name: ''SoundScape'' is indeed a formation of a layered landscape. The geometrical properties of the double helix were exploited to achieve this effect.<br> <br>
  
The underground auditorium is the main sound producing part of the building. On top of it, a core acts as construction, climate and sound element. From the auditorium the private soundscape emerges. The private soundscape gets ‘injected’ by sound from the auditorium through the use of the Ampli, an interactive amplification device, which is placed in wall and ceiling. The public route is occupied by alien-like sound cells. These cells also have Amplis to allow sound to go inside, outside or reflect, changing the character of each cell from extravert to introvert and isolated.<br>
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[[File:2.1.jpg|850px]]<br><br>
Also the public route contains Amplis allowing people to listen to the concert also outside; this time with a different reverb, and mixed with the sounds of the city. The edges are confined by a series of very thin steel cables that act as a safety net and essentially allow for musical interaction of the user with the building.<br> <br>
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The passive climate design is a combination of subterranean earth sheltering and venturi based ventilation system. We want to create an awareness of a passive climate design, in a way that the user experiences the forces of nature in the building. The auditorium is based under the earth with a constant ground temperature of 12°C. This cools/heats the building due to thermal lag. The public path is insulated and heated/cooled by air. In contrast, the public path is open to the climate. The emerging negative pressure point due to a venturi effect at the roof draws fresh air through the building. Sustainability is created by using eco-friendly building materials, which can be locally fabricated and constructed. In addition, the open, multifunctional built space allows for different uses in the future. <br> <br>
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The helical structure and the piercing through makes the building an infinite loop and at the same time the ultimate network building. A place of movement and distribution and a place of permanence.
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[[File:6_Aud_rend.jpg|850px]]<br><br>
  
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The underground '''auditorium''' is the main sound producing part of the building. On top of it, a core acts as construction, climate and sound element. From the auditorium the private soundscape emerges. <br>
<br>
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[[File:6_private.jpg|850px]]<br><br>
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The '''private''' soundscape gets ‘injected’ by sound from the auditorium through the use of the Ampli, an interactive amplification device, which is placed in wall and ceiling. <br><br>
  
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[[File:6_public.jpg|850px]]<br><br>
  
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The '''public''' route is occupied by alien-like sound cells. These cells also have Amplis to allow sound to go inside, outside or reflect, changing the character of each cell from extravert to introvert and isolated.Also the public route contains Amplis allowing people to listen to the concert also outside; this time with a different reverb, and mixed with the sounds of the city. The edges are confined by a series of very thin steel cables that act as a safety net and essentially allow for musical interaction of the user with the building.<br>
  
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{{#slideshow:
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  <div>[[Image:Clim.jpg| 600px]]</div>
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  <div>[[Image:Clima.jpg| 600px]]</div>
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  <div>[[Image:Clim1.jpg| 600px]]</div>
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  <div>[[Image:Clim2.jpg| 600px]]</div>
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  <div>[[Image:Clim4.jpg| 600px]]</div>
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  <div>[[Image:Clim3.jpg| 600px]]</div>
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  <div>[[Image:Clim5.jpg| 600px]]</div>
  
==January 16th, 2014==
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  |id=bar sequence=forward transition=fade refresh=4000
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  }}
  
===Final acoustic simulation===
 
 
<html>
 
<iframe width="850" height="420" src="//www.youtube.com/embed/bCYu_Cqt_jo" frameborder="0" allowfullscreen></iframe>
 
</html>
 
 
 
===Acoustic simulation of the auditorium1===
 
 
<html>
 
<iframe width="850" height="420" src="//www.youtube.com/embed/JOve6MdWLPk" frameborder="0" allowfullscreen></iframe>
 
</html>
 
 
 
 
 
===Perspectives===
 
[[File:Outer.jpg|850px]]<br>
 
Outside View
 
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[[File:Inner.jpg|850px]]<br>
 
View in Private path
 
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The passive climate design is a combination of subterranean earth sheltering and venturi based ventilation system. We want to create an awareness of a passive climate design, in a way that the user experiences the forces of nature in the building. The auditorium is based under the earth with a constant ground temperature of 12°C. This cools/heats the building due to thermal lag. The public path is insulated and heated/cooled by air. In contrast, the public path is open to the climate. The emerging negative pressure point due to a venturi effect at the roof draws fresh air through the building. Sustainability is created by using eco-friendly building materials, which can be locally fabricated and constructed. In addition, the open, multifunctional built space allows for different uses in the future. <br> <br>
  
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[[File:6_Details1.jpg|266px]]
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[[File:6_Details3.jpg|266px]]
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[[File:6_Details2.jpg|266px]]<br>
  
[[File:Audit2.jpg|850px]]<br>
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Being sound the conection to the public because it triggers emotions, special accoustic care was place in the auditorium.
Inside the auditorium
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In fact, wood ceiling an walls were located in order to improve the accoustic properties of the auditorium, allowing a better distribution of sound inside the performance aerea and channel it all the way up to the upper floors and cells.  
<br>
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===Some (pre) renders===
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[[File:Group6_jan17_exterieur3.jpg|850px]]
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[[File:Group6_jan17_exterieur2.jpg|850px]]
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[[File:Group6_jan17_exterieur1.jpg|850px]]
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===Construction===
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[[File:1ac.jpg|400px]]
[[File:Group6_jan17_construction.jpg|850px]]<br><br>
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[[File:8ac.jpg|400px]]
[[File:Group6_jan17_construction_section.jpg|850px]]<br><br>
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[[File:5ac.jpg|400px]]
[[File:Group6_jan17_construction_section2.jpg|850px]]<br><br>
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[[File:10ac.jpg|400px]]<br>
  
===Cells===
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The helical structure and the piercing through makes the building an infinite loop and at the same time the ultimate network building. A place of movement and distribution and a place of permanence. <br><br>
[[File:111111111111.jpg|850px]]
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[[File:schema celle.png|850px]]
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==January 12th, 2014==
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[[File:6_outside.jpg|850px]]<br>
[[File:Sim_matrix.jpg|850px]]
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[[File:Multiplied2.jpg|850px]]
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[[File:Group6_progressss.png|850px]]
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==January 10th, 2014==
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author(s): [[User:Erdi|Erdi Gao]], [[User:Hans|Hans de Jonge]], [[User:MatteoB|Matteo Biella]], [[User:Patricia|P. Simbana Escobar]], [[User:Vicky|Vicky Johanna Metzen]]
===Simulation defining building borders===
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<html>
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<iframe width="850" height="420" src="//www.youtube.com/embed/ZiGFYfTaBpo" frameborder="0" allowfullscreen></iframe>
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</html>
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The orange Agents represent private people flows, the blue, public ones. The strength of each attractor can be changed, as well as the number of agents and their separation value. This allows us to simulate flows of people during different parts of the day. In further process, we will create a matrix of all these outcomes and merge them together, using the final shape to define the building border.
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===Structural progress===
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[[File:Group6_structure1.jpg|850px]]
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Preliminary render of the structural idea. The section is not variable yet and the structure doesn't follow the trimmed helices yet. The section (construction height) will be dependend on the span, which varies. The same goes for the floor heights so that sufficient free height is maintained as well as daylight entry. The structure will be simulated and optimised through Karamba, a structural analysis and optimisation add-on for Grasshopper.
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===Visualization in the helicoid===
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[[File:renderino.jpg|850px]]
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===Visualization of the Auditorium===
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[[File:auditorium.jpg|850px]]
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===Plan of the Auditorium===
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[[File:section_plan_auditorium.jpg|850px]]
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interior pespective 1
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[[File:Facade_interior_1.jpg|850px]]
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==December 20th, 2013==
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===Functional cutout===
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<html>
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<iframe width="850" height="420" src="//www.youtube.com/embed/52acQNJaMV0" frameborder="0" allowfullscreen></iframe>
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</html>
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===Structural concept===
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[[File:struttura1.jpg|850px]]
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===Structural Concept #2===
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[[File:Structure concept2.png|850px]]
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[[File:StructureA.jp|850px]]
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[[File:StructureB.jpg|850px]]
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===Structural Idea #2===
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[[File:12 mediagallery download ART (1).jpg|850px]]
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===Public connections===
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[[File:Group6_render_publicspace.jpg|850px]]
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==Front view==
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[[File:renderfrontview.jpg|850px]]
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==structure development==
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[[File:1.jpg|850px]]
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Reference:
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'''sendai mediatheque'''
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[[File:051-1024x576.jpg]]
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[[File:Sendai-3.jpg]]
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[[File:Structure_board_4.gif]]
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[[File:R1.jpg|422px]] 
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[[File:R2.jpg|422px]]
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==Acoustics development==
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[[File:Sound_reflection_simulation.jpg|850px]]
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==shape development==
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[[File:zen_garden2.jpg|850px]]
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[[File:proposal_hans.jpg|850px|thumb|left|Geometry preview of design proposal for meeting on 2 December]]
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[[File:06_12.jpg|850px|thumb|left|Circulation (6/12/2013)]]
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<html>
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<div data-configid="7321771/5908282" style="width: 850px; height: 380px;" class="issuuembed"></div><script type="text/javascript" src="//e.issuu.com/embed.js" async="true"></script>
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</html>
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==Energy Concept==
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{{#slideshow:
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  <div>[[Image:131206_energy_climate-01.jpg| 600px]]</div>
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  <div>[[Image:131206_energy_climate-02.jpg| 600px]]</div>
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  <div>[[Image:131206_energy_climate-03.jpg| 600px]]</div>
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  <div>[[Image:131206_energy_climate-04.jpg| 600px]]</div>
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  <div>[[Image:131206_energy_climate-05.jpg| 600px]]</div>
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  <div>[[Image:131206_energy_climate-06.jpg| 600px]]</div>
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  |id=bar sequence=forward transition=fade refresh=4000
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  }}
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==Ampli==
 
==Ampli==

Latest revision as of 14:19, 1 February 2014


6 ext.jpg

SoundScape

Traditionally, buildings focus on the visual experience. Though vision is probably the most important sense, emotions get triggered more easily by sound.SoundScape is a building that aims to trigger the emotions of its users by providing a sound experience. It consists of an auditorium for all kinds of concerts, but also lectures and conferences; a public sound route and a private one that contains cells for individual sound experience.

SoundScape is not an autonomous building. It is one of the seven sub buildings that form the bigger structure of 2628Climator. The position of SoundScape in the plot, with three adjacent sub buildings raises the demand of good connectivity, on both ground level public space, as well as on other levels and private space. This connectivity is used within a simulation to shape the outline of the building. File:Soundscape processing.zip

6 swarm1.jpg Sim matrix.jpg Multiplied2.jpg

The building should be a hub but not a place of just movement. The building is also a place of permanence. It is works as a heavy star that deforms the space-time or gravity field. People in a hurry will move through it and get deflected a bit – the building works as a distributor, whereas people with less ‘speed’ have the chance to experience the entire sound route.

What’s in a name: SoundScape is indeed a formation of a layered landscape. The geometrical properties of the double helix were exploited to achieve this effect.

2.1.jpg

6 Aud rend.jpg

The underground auditorium is the main sound producing part of the building. On top of it, a core acts as construction, climate and sound element. From the auditorium the private soundscape emerges.


6 private.jpg

The private soundscape gets ‘injected’ by sound from the auditorium through the use of the Ampli, an interactive amplification device, which is placed in wall and ceiling.

6 public.jpg

The public route is occupied by alien-like sound cells. These cells also have Amplis to allow sound to go inside, outside or reflect, changing the character of each cell from extravert to introvert and isolated.Also the public route contains Amplis allowing people to listen to the concert also outside; this time with a different reverb, and mixed with the sounds of the city. The edges are confined by a series of very thin steel cables that act as a safety net and essentially allow for musical interaction of the user with the building.

Clim.jpg
Clima.jpg
Clim1.jpg
Clim2.jpg
Clim4.jpg
Clim3.jpg
Clim5.jpg


The passive climate design is a combination of subterranean earth sheltering and venturi based ventilation system. We want to create an awareness of a passive climate design, in a way that the user experiences the forces of nature in the building. The auditorium is based under the earth with a constant ground temperature of 12°C. This cools/heats the building due to thermal lag. The public path is insulated and heated/cooled by air. In contrast, the public path is open to the climate. The emerging negative pressure point due to a venturi effect at the roof draws fresh air through the building. Sustainability is created by using eco-friendly building materials, which can be locally fabricated and constructed. In addition, the open, multifunctional built space allows for different uses in the future.

6 Details1.jpg 6 Details3.jpg 6 Details2.jpg

Being sound the conection to the public because it triggers emotions, special accoustic care was place in the auditorium. In fact, wood ceiling an walls were located in order to improve the accoustic properties of the auditorium, allowing a better distribution of sound inside the performance aerea and channel it all the way up to the upper floors and cells.

1ac.jpg 8ac.jpg 5ac.jpg 10ac.jpg

The helical structure and the piercing through makes the building an infinite loop and at the same time the ultimate network building. A place of movement and distribution and a place of permanence.

6 outside.jpg


author(s): Erdi Gao, Hans de Jonge, Matteo Biella, P. Simbana Escobar, Vicky Johanna Metzen

Ampli

Ampli is an adaptable and dynamic sound amplifyer and reducer. The video above explains the concepts behind it.



MID-TERM REVIEW




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